Command & Conquer (1995) – My First Real-Time Obsession
Command & Conquer wasn’t just a game for me, it was a gateway. Released in 1995 by Westwood Studios, it was my very first Real-Time Strategy (RTS) game, and to this day, it holds a place in my heart that few others have managed to reach. Back then, I didn’t fully understand what a “real-time strategy” game even was. But when I first installed it... everything changed.
The Installation Experience
I still remember the moment I popped in the CD-ROM and the installation screen appeared. It wasn’t just some background process I ignored. No, I stared at that screen, wide-eyed and completely hooked. But here’s the thing: the installation wasn't just a simple loading bar. It was part of the experience. You were already in the world of C&C before the game even launched. The interface looked like something from a military control center. You weren’t just adjusting settings—you were interacting with a terminal, as if you were already part of the command infrastructure. It blurred the line between setup and gameplay, and that blew my mind.
The Opening Cinematic & Atmosphere
And then... the opening cinematic. That gritty, live-action intro, the pulsing techno soundtrack, the mysterious conflict between GDI and Nod—it all hit me like a freight train. I had never seen a game with such atmosphere. The world felt alive, politically charged, and oddly real.
Gameplay: Unforgettable Thrills
Gameplay? Mind-blowing. I had no idea that controlling tiny units on a map could be so thrilling. Building bases, managing Tiberium, pumping out tanks, and launching assaults—every moment felt like I was commanding a living army. The pacing was perfect: just fast enough to keep you on edge, but with enough strategy to make every decision count. And the FMV (full-motion video) mission briefings? Pure gold. It was like being in an interactive movie.
The Depth of Factions
What truly struck me was the depth of the two factions. GDI felt powerful, clean, and righteous. Nod was mysterious, brutal, and full of chaos. Each had their own playstyle, units, and story arcs—something revolutionary at the time. It made replaying the campaign not just fun, but necessary.
More Than Just a Game
As a kid, this game didn’t just entertain me. It educated me. It sharpened my strategic thinking. It taught me resource management, planning under pressure, and how to adapt. But more than that—it gave me that magical feeling you only get when a game truly captures your imagination. I was completely lost in it.
Final Thoughts
Command & Conquer wasn’t just my first RTS—it was my first true gaming obsession. From the tension of those first few missions to the pride of crushing a GDI base with my carefully built Nod army, every moment is etched in memory. It may look dated today, but back then, it was the future. And for me, it still is.
Thanks for reading, TECC